【IP Licensing 101】Transform Your Creativity into a Successful Business|Practical Seminar
Who Should Attend?
The Aspiring Creator: You’ve started managing your own Character IP but haven’t seen the results you expected. You want to identify your blind spots and find a breakthrough.
The Emerging Artist: You already have a foundational fanbase and want to optimize your monetization process to build a more stable income stream.
The Personal Brand: You want to turn your scattered efforts into a "replicable system" for long-term growth.
※ Note on Registration: Please provide your personal brand/IP profile or company introduction during registration. Submissions will be reviewed to ensure the course content is perfectly tailored to your needs.
Angie Hu
Senior Art Representative / IP Licensing Agent / Curator / Founder
With extensive global experience in Character IP management, [Name]’s career spans from serving as a designer at Disney Headquarters in the U.S. to becoming the driving force behind several best-selling Character IPs. [Name] specializes in bridging the gap between artistic creativity and commercial value.
Professional Background
Former Artist & UI Designer | Disney Headquarters (California, USA)
Former Senior Artist | Zynga (Leading social gaming company)
B.F.A. in Illustration and Entertainment Design | ArtCenter College of Design (Los Angeles, USA)
Current Roles & Expertise
Founder | Art Agency & Character IP Licensing Company
Corporate Consultant / Guest Speaker / Judge | Character IP & Copyright (Clients: Gamania, Wanin Bank, Cayenne Tech)
Lead Instructor | Personal Branding & Management Courses
"I love creating art, but I don't know how to monetize my characters." "Licensing seems so complicated—what should I do if I can’t understand the contracts?"
These are the most common challenges creators face today. This seminar is designed to show you how a Character IP evolves from "getting noticed" to becoming a "licensable commercial asset." We won’t bog you down with dense legal jargon. Instead, we use language creators understand to explain how monetization works and how to avoid common pitfalls.
This is more than just a seminar; it’s your "IP Industry Map + Market Guide + Business 101." Drawing from real-world experience, we will focus on the following:
The "Value" Factor: Why do certain characters actually make money?
The Corporate Perspective: Why do companies pay to collaborate with an IP? What exactly are they looking for?
Beyond Merchandise: What are the other hidden revenue models for an IP?
Licensing Essentials: How do you sign a contract? How are royalties calculated?
The Entry Ticket: How to plan your very first step into the industry.
「我很會畫圖,但不知道怎麼靠角色賺錢?」
「授權好像很複雜,合約看不懂怎麼辦?」
這是許多創作者共同的痛點。本場說明會將帶你一探 角色 IP 如何從「內容被看見」,進化為「可授權的商業資產」。我們不談艱澀難懂的法律條文,而是用創作者聽得懂的語言,帶你認識商業變現的運作方式,避開常見誤區。
這不只是一場說明會,更是「IP 產業地圖+市場指南+商業入門課」。
我們將從實務經驗出發,聚焦以下問題:
為什麼有些角色能賣錢?
為什麼企業願意付費跟 IP 合作?他們看重什麼?
除了販售周邊商品,IP 還有哪些獲利模式?
授權合約怎麼簽?權利金怎麼算?
入行門票:如何開始規劃第一步?
🎤 講師介紹
Angie Hu 胡安之
資深藝術經紀/圖像代理授權/策展人/公司負責人
擁有豐富的海內外 角色IP 操作經驗,從美國迪士尼總部的設計師,
到一手打造暢銷 角色IP 的幕後推手,擅長將藝術創意轉化為商業價值。
專業背景
前美國加州迪士尼總部美術與 UI 設計師、前社交遊戲大廠 Zynga 資深美術
美國洛杉磯 Art Center College of Design 插畫與娛樂產業設計系畢業現任職務
藝術經紀與圖像 IP 代理公司負責人
企業角色 IP 與版權顧問 / 講師 / 評審(遊戲橘子、網銀國際、紅心辣椒)
個人品牌經營課程講師代理眾多知名 IP
鯊魚先生、蔬菜精靈、不二馬大叔(我不是胖虎)、鳥時代、Jay Rock 阿嬤養的怪獸、Sharkitty 鯊貓、神煩鳥、阿柴枸杞、囂搞、馬子狗...等。國際獲獎與參展
2023 年代表「我不是胖虎」角色IP贏得國際亞洲授權「新秀獎」
長期參展香港、日本、南韓、美國各大授權展與美國國際展會(Comic-Con, DesignerCon)策展與活動主持
2025 年文博會官方海內外 IP 講座主持人
2024 年美國 Comic-Con Panel IP 主題講者
文創市集、漫威設計師國際論壇、畫展、記者會活動策展人
📚 說明會內容
|談變現之前,先學會保護你的創作
搞懂智慧財產 (IP):別讓心血被偷走,給創作穿上防護衣
角色不只是一張JPG:注入靈魂,將「圖檔」升級為「商業資產」
|打造成功角色 IP 的三大基石
為什麼有些角色會紅?解析成功背後的黃金三角
|從「路過按讚」到「敲碗周邊」
粉絲成長三階段:能見度 → 互動率 → 轉換率
社群飛輪:讓粉絲成為你最強的推廣大隊!
|授權,讓你的 IP 無所不在
授權的基本語言:四個關鍵字
合作是怎麼發生的?一次成功的授權合作流程
快速看懂合約裡的關鍵數字
|準備好授權了嗎?
給創作者的行前檢查清單
實務案例解析:授權現場的經驗分享
🎁 你將獲得
一套實務框架:可直接套用、可複製的 IP 經營思考邏輯。
商業邏輯解析:透過講師的實戰案例,看懂市場真實運作。
精華講義:活動當天提供紙本講義,方便筆記與複習。
交流機會:現場 Q&A 環節,解答你的疑難雜症。
精美小禮:報名並出席活動可獲得獨家紀念品!
🎯 適合參加對象
正在嘗試經營角色 IP,但成效不如預期,想找出盲點的新手
已有基礎粉絲,想要優化變現流程,讓收入更穩定的創作者
希望將零散的經營做法,整理成「可複製系統」的個人品牌
※ 報名時請提供您的個人品牌/IP資料或公司介紹,供主辦單位審核,確保課程內容符合您的需求。